77 Royalty-Free Audio Tracks for "Open Case"

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Recorded in home studio, you can use this effect free for your works. The sound on recorded is a zipper of a cartridge case or bag, the zipper close and open.
Author: Paulabej
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00:01
She hears the seal at open outdoors by b & w international. Recorded with: the t. Bone sc400recording software: adobe audition (2017).
Author: Robotter
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00:05
A zip for a headphone case opening and closing. Free for any use (creative commons).
Author: Tackbackward
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01:02
A condenser microphone placed inside an open pc case.
Author: Opalmirage
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00:44
A dynamic microphone placed inside an open pc case.
Author: Opalmirage
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00:55
Sounds of the zippers of a violin case. Recorded with a zoom h4n portable recorder.
Author: Aiyumi
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00:03
Tool-case opened and closed. Recorded in 24-bit 96khz with a tascam dr-40 and a sony ecm-nv1. For details on sow: blacksmith ed1 sound pack see: www. Oree. Storijapan. Net/praxis/sound-of-work.
Author: Ldezem
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01:16
Sounds of the zippers of a violin case. Recorded with a zoom h4n portable recorder.
Author: Aiyumi
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00:01
Cracking open the back of a phone. Recorded for this video. Https://youtu. Be/p01l44evske.
Author: Devern
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00:02
Recorded it myself for a game i'm working on and decided to post it in case it was useful to anyone else.
Author: Sudd
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00:05
Hey everyone!. Feel free to use this sound in all your projects. Thanks!.
Author: Windwalk Entertainment
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00:45
Open a cardboard delivery box with scissors in my room. A packing plastic bag and a plastic case were inside the box.
Author: Wenjun
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01:21
Very echoey space: opening a tool case, snap of clasps, clattering of metal pipes, joints, tools, both in distance and up close.
Author: Fthgurdy
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01:26
Https://www. Youtube. Com/channel/ucneirnarxcfnpvwzlwg2pzg. 케이스 여는 소리를 만들어봤습니다. ----------------------------------------------------------------------------------you can use the sound freely ( i made it )if you interest my sounds, please visiting my youtube channel!!!--------------------------------------------------------------------------------. 누구나 쓸수 있는 무료음원입니다. 사운드가 도움이 되셨다면,저희 유투브 채널 한번 방문 와주시면 감사하겠습니다 ^^. 무료효과음, 무료bgm 꾸준히 업로드 하고 있으니 제 채널 한번 보고 가세요!!감사합니다.
Author: Mpooman
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01:26
A tram pulls into the station. People get off and on (including someone with a case on wheels) and then the tram pulls out. On board announcement can be faintly heard while the doors are open.
Author: Beeproductive
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01:17
It's the sound of a subway train entering the station "frankfurter ring" in munich. It's a new type, modern subway train. You hear somebody walking towards a door pulling a trolley case. Doors open, announcement comes, doors close, train leaves.
Author: Sephis
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00:04
Recorded inside a closet. Low noise, not much reverb. Sounds almost machine-like with a satisfying thump. Recorded on a phone. I messed around with it to get it to sound nice. In case you do something that mixes the channels: on the opening part i copied a 5khz to 8. 5khz band from the left to the right channel, so that frequency band is mono.
Author: Hetanoyokozuki
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00:55
Elevator button being pushed, hearing it approach, opening, closing, (then hear it open and close again) - recorded in carpeted hallway of apartment on iphone to be used as foley in agatha christie's "poirot" - the case of the careless client - produced by "the new old-time radio show" premiering 8/27/2020. To show your support for our podcast click here:. Https://anchor. Fm/thenewoldtimeradioshow. Thanks ^-^.
Author: Haleyreesecalhoun
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03:14
Series of sounds in one file, starting from opening a cassette and placing it in the player, playing a bit of a song (it's my song so there's no copyright to worry about), fast forwarding, and playing again. The file ends with removing the cassette from the player and placing it back in the case.
Author: Kingsrow
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00:19
Foi utilizado um microfone condensador e gravado em um estúdio de áudio. Gravado para a disciplina de captação e edição de áudio do curso rádio, tv e internet, universidade anhembi morumbi. São paulo-sp. Brasil.
Author: Feferfila
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00:31
This a simple sound i recorded from my "master lock hard case" combination lock. I used audacity for noise reduction and editing. I couldn't find a good, free combination lock sound, so i decided to make my own :).
Author: Packer
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00:60
Here's a non-realistic sound of a nuclear explosion. I've created this for my presentation at sonoj convention 2018:https://youtu. Be/phot0a2xglw. I've removed elements of the sound that were very specific to my use-case to make it more suitable for general use. The sound was made with only open-source software and linux. Namely:. - ardour 5. 12 (daw)- zynaddsubfx (synthesizer)- lots of sound of trash being thrown around i've recorded- open-source audio plugins: calf, mverb, magigaverb, eq10q, airwindows, wolf shaper and more. . .
Author: Unfa
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00:05
Representational approaches to field recording are bullshit. On another day i will explain why i feel this to be the case. But it centers around a critique of the distinction between representation/reality, along with a critique of the concept of mediation. Mechanical openings, heartfelt wanderings was recorded with a tascam dr100mkii and a rode shotgun mic. One sound taken from the 'microblocks, vol. 1' percussive found sound sample-pack. The sample-pack features 135 unique field recordings culled from the ordinary soundscapes of santa cruz, ca. Find and download (for free) the rest of the sample pack here: https://fieldrecordingworkinggroup. Bandcamp. Com/releases. The sample pack comes with an accompanying essay describing the method, politics and historical context of the sample-pack.
Author: Lovesbody
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00:49
(recorder: zoomh4npro 2018)(microphones: binaural roland cs-10em in-ear monitors). As these are recorded using binaural in-ear mics, i purposefully don't turn my head to keep the sound clean and coming from the same direction. Let me set the scene for this audio because i am a nerd. . . Burbank, california. A large apartment/condominium complex with an open courtyard and a beautiful swimming pool and hot tub. I'm done in the hot tub and walking up 3 flights of stairs to my apartment. Squeak. . . Squeak. . . Squeak. . . Sure to sound either intimidating or goofy. Depends on your show!. I kept the peaks very low to maintain a natural sound. Recorded on 11/20/2018 in burbank, ca. Enjoy!. Christopher c. Courter.
Author: Courter
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01:43
A third version of https://www. Freesound. Org/people/gis_sweden/sounds/352940/. Now i let the alm pip slope affect a filter. I play a little sequence made with cvlfo , clock divider, attenuverter, quantiziser. The way i usually do…. But the interesting thing is the cvad (?) voltage controllable envelope generator. But in the case of alm pip slope you just control attack and decay. Seems to be enough. As in the other versions of this sound i connect one lfo to attack and a second lfo to decay. But this time i connect the vcad to control the frequency of a filter. Interesting. I wish i had two more cvlfos… should open up for rhythmical usage. I use no vca or adsr. I have connected the vco straight to the vcf and the vcf to mixer. In the beginning i have the frequency pot at 2 a clock then i gradually move it clock wise and let the vcad take control. 1 minute in the pot is fully clock wise. The vco is playing a sawtooth wave. If you dl and inspect the wave you can see that in the beginning and the end it is a sawtooth wave, but in the middle part the filter affects the wave form.
Author: Gis Sweden
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06:55
Here are some recordings of some of my basic woodwork tools. I'll try and get better recordings in the future but i share a workshop and it is rarely quiet enough to get good recordings. All recordings are me working on a piece of 25mm thick walnut timber. Listening back has made me realise that all of these tools need sharpening!! :). The recordings are as follows:. 00:00 - 00:26stanley block plane fine shaving the edge of the timber. 00:28 - 01:33stanley 5m retractable tape measure, metal blade and plastic casing. Tape being wound out and drawn back in. 01:36 - 03:30milwaukee m12 battery drill. Trigger being pressed, chuck opening and closing and bits being changed. Drilling into timber. Driving screws into the timber and removing them again. 03:32 - 05:14lie nielsen crosscut tenon saw cutting across the grain of the timber. 05:17 - endgeneral purpose wood saw 'ripping' along the grain of the timber. This recording was made using a sound devices mixpre6ii and a stereo pair of fel em172 mics. Low cut on the sd which in basic mode is 80hz (i think). There is no processing to this recording other than to ‘normalize’ the levels. I do not require any credit or attribution. If any of these sounds have been of help, and you are feeling charitable, please do consider donating to freesound to help keep the site running (a link is also on the home page). Any donations are greatly appreciated!.
Author: Walthamstow Walker
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00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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